An evening of fun playing Texas
Hold'em Poker
Are you intrigued by the Texas Hold 'em Poker games
on ESPN (the World Series of Poker) and the Travel Channel (the World
Poker Tour)? Do you want to host a Texas Hold 'em -- or, if you
prefer, Texas Hold 'em -- Poker party?
Follow these tips and you're almost certain to have
a good time.
The Law
First, and most importantly, know your
local laws.
Don't play for cash if it's not legal. Nothing can end a night on a
sour note quite like facing criminal charges.
The Basics
Determine how many players you're going to have
over. This sets the parameters for everything else that you need to
decide. I've played with 6 players and 10 players, and both worked
fine -- but they required different setups.
Decide how many tables you're going to use. For up
to 9 players, I recommend a single table.
For 10 to 14 players, I recommend two tables. For
15 to 19 players, I recommend three tables. Beyond that, you're on
your own.
Have plenty of drinks and snack food, making sure
the snacks you serve aren't likely to leave residue. In fact, you may
want to establish a ground rule that no food can be eaten at the
playing tables, and that all drinks must be set somewhere other than
on the playing tables (e.g. a nearby end table).
The Preparation
Have plenty of poker chips. Clay or clay composite
chips, weighing 7.5 grams to 13.5 grams each, are terrific but do
cost much more than lightweight plastic chips. If you shop around,
you can get 500 good quality chips for less than $100. (Here are some
tips on buying Poker chips.)
No matter what kind of chips you use, make sure you
have enough. I recommend a minimum of 35 chips per player. 50 to 100
chips per player is even better.
Use brand-new decks of cards. You only need one or
two decks per table, they're inexpensive, and there's something
really cool about cracking open a fresh deck when you start playing.
Determine your chip denominations. A typical casino
standard is $1 for white, $5 for red, $10 for blue, $25 for green and
$100 for black. (Note that chip denominations don't necessarily have
to relate to the cash involved, if you are playing for money.) But if
your group is going to include some less experienced or even novice
players, you may want to consider working with only two -- or even
just one -- denomination.
In our first game, we decided that every chip was
worth $1, no matter the color. In our second game, we used $1 (white)
and $2 (every other color) denominations. Both worked very well for
our groups, which both had a mix of player experience.
Have "dealer buttons" available, one per table. You
can buy actual dealer buttons, or just use something distinctive.
These are used to keep track of the "dealer" -- which is important
even if you use a single dealer at each table (see the rules of Texas
Hold 'em for more information).
The Game
Make sure everyone knows the
rules ahead of time.
If they don't, or even if they do but you have some novices, run
through at least two hands so they can get the feel of the game. It's
much different from most other forms of Poker.
Consider using two decks per table. While one is in
use, someone can shuffle the second deck (to be used for the next
hand) to keep the game moving faster.
Increase the blinds. We started with blinds at 1
and 2, and moved them up every 20 minutes. How fast you increase the
blinds, and by how much, is determined by how long you want to play
and the value of the chips you're using. For a longer game or with
smaller chip values, increase the blinds less aggressively. For a
shorter game or with larger chip values, be more aggressive in
increasing the blinds.
I recommend that two people be given complete
authority to increase the blinds, as long as they both agree. (It's
best to have a pre-determined schedule for increasing the blinds, but
even the best-laid plans might need some adjustment.)
If you're playing with more than one table, work
out a system that allows the players who are eliminated early to
continue playing if they want to. When we had two tables, we started
with five players at each (a total of 10 players). The first five
players eliminated then started a new table (affectionately termed
"The Losers Table"), while the five players who still had chips all
congregated around the other table ("The Winners Table").
The Goal
Even if you decide to play for money, you don't
want people to leave feeling like they had a bad time. So I recommend
keeping the buy-in relatively low -- e.g. the same amount of money
you might spend going out to dinner and a movie. Doing so will
greatly reduces the possibility of anyone taking the game too
seriously, cutting into everyone's ability to have a good time.
My goals for a game night, with Texas Hold 'em or
any other game, are always the same: have fun, spend time with good
friends, and make sure everyone's eager to come back to the next game
night.
Play hard and play fair -- and have fun!
Now
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